iOS, Android and cross-platform apps that ship and survive after launch

We design, engineer and release native and cross-platform apps inside one accountable delivery pipe. Store reviews, release trains, crash loops and post-launch feedback stay inside the same console the client already uses.

App Store & Play release OTA updates, crash trace, feature flags
See the release path

STACK WE SHIP WITH

Platform and toolchain, picked per engagement

Technology is decided by the product, the team and the operating window, not by a default template. We pick the stack that keeps maintenance cost predictable for the next two years.

iOS NativeSwift / SwiftUIApp Clip, WidgetKit, Live Activities, StoreKit 2.
Android NativeKotlin / JetpackCompose, WorkManager, Play Billing, background sync.
Cross-PlatformReact Native / FlutterNative modules where the UX demands platform fidelity.
BackendNode / Go / PythonAPI gateway, auth, realtime events, push layer.
ObservabilitySentry · CrashlyticsCrash-free release trend, user session trace, alerting.
ReleaseFastlane · App CenterSigned builds, staged rollout, beta tracks, OTA.
AnalyticsGA4 · Amplitude · PosthogEvent schema, funnels, experiment readouts.
Store OpsASO & Review PathListing, keywords, review cycles, response playbook.
Release target

Native iOS and Android in 10 weeks is not a sales claim, it is a cut-line with named accountability at every checkpoint.

See the release framework ↗

LIFECYCLE

Design, engineer, release, operate, in one loop

Mobile is not a sprint. It is a release train. We scope the first release and the next four so the store cadence fits the business, not the engineering queue.

01

Discovery & product scoping

Problem statement, audience, core journeys, release-one cut-line and guardrails. No deck, a scoping document the senior team commits to.

02

Design system & motion

Screens, interaction contracts, accessibility baseline and motion rules. Design is reviewed by engineering before build to keep fidelity and cost honest.

03

Engineering in release trains

Features ship behind flags. Crash-free rate, time-to-interactive and battery trend watched per build. No release without senior sign-off.

04

Store launch & post-launch loop

Store listing, staged rollout, crash triage, feedback ingestion and growth instrumentation. Launch is a checkpoint, not a finale.

RELEASE LADDER

What the first 12 weeks look like

An indicative ladder for a mobile engagement. We adapt the weeks; the checkpoints stay. Every step ends with an artifact you can read and approve.

Week 1

Discovery + cut-line

Audience, journeys, release-one scope, guardrails. Written, signed.

Scoping doc ·⟶
Weeks 2–3

Design system + core flows

Key screens at fidelity, motion rules, accessibility baseline. Reviewed with engineering.

Design review ·⟶
Weeks 4–6

Core engineering

Auth, data layer, platform SDKs, feature 1 and 2 behind flags. Internal builds on beta tracks.

RC 0.1 ·⟶
Weeks 7–9

Full flow + QA hardening

Remaining flows, payment/push/offline, instrumentation, store metadata, test matrix executed.

RC 1.0 ·⟶
Week 10

Store submission

Review pass, staged rollout plan, analytics in place, rollback trigger defined.

v1.0 live ·⟶
Weeks 11–12

Post-launch loop & plan 1.1

Crash triage, funnel review, early-retention signals, next release queued with cut-line.

Release train ·⟶

Release scoping

Bring the product ideaor the app that is not shipping.

We can scope the first release in a 45-minute working session. No deck, you leave with a cut-line and a release train.