Mobile and game builds
dissected at the frame level

Behind every smooth 60fps puzzle board or instant-cold-start mobile utility sits a series of invisible engineering trade-offs: memory pooling, draw-call batching, JSI storage bridges and touch-raycast hysteresis. Here is how we solve them in production.

Latest in Mobile & Game Showcases

Colorhive: 60fps 3D Hex-Stacking & Zero-GC Cascades in Unity

How we engineered Colorhive, a 3D hexagonal color-sorting puzzle game for Android: axial coordinate math, zero-allocation cascades and 60fps thermal budgets.

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