Colorhive: 60fps 3D Hex-Stacking & Zero-GC Cascades in Unity
How we engineered Colorhive, a 3D hexagonal color-sorting puzzle game for Android: axial coordinate math, zero-allocation cascades and 60fps thermal budgets.
Read the piece ↗Behind every smooth 60fps puzzle board or instant-cold-start mobile utility sits a series of invisible engineering trade-offs: memory pooling, draw-call batching, JSI storage bridges and touch-raycast hysteresis. Here is how we solve them in production.
Colorhive: 60fps 3D Hex-Stacking & Zero-GC Cascades in Unity
How we engineered Colorhive, a 3D hexagonal color-sorting puzzle game for Android: axial coordinate math, zero-allocation cascades and 60fps thermal budgets.
Read the piece ↗How we engineered Colorhive, a 3D hexagonal color-sorting puzzle game for Android: axial coordinate math, zero-allocation cascades and 60fps thermal budgets.
Why most task managers fail the 300ms thumb test, and how we engineered an instant, zero-telemetry offline-first React Native app with local atomic storage.